zsxc
jklghlsr@gmail.com
Aion 2 Templar Gear Guide: Splendent Noble Dragon Lord Longsword (6 อ่าน)
23 ธ.ค. 2568 09:24
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]What kind of weapon is the Splendent Noble Dragon Lord Longsword?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The Splendent Noble Dragon Lord Longsword is a Heroic-grade longsword in Aion 2. It is designed for Elyos Templars and becomes usable at level 45, with an item level of 114. In general, this puts it in the upper-middle tier of weapons that most players aim for before moving into late-game or high-end PvP gear.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players see this weapon as a solid progression choice, not an entry-level sword and not a final best-in-slot option. It fits well for players who want reliable performance in both PvE and occasional PvP without needing extreme investment.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Who usually uses this weapon?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]This longsword is limited to Templars, so its audience is clear. In practice, it is usually used by:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Templars focused on PvE content like dungeons and open-world grinding[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Players who want balanced offense and defense[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Players transitioning from early-game gear into heroic-tier setups[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players who equip this weapon are either preparing for higher-end content or replacing older blue or elite-grade swords.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]How strong is its base attack and combat performance?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The weapon has a base Attack range of 460–575, which is respectable for its tier. In real gameplay, this means:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Damage output feels consistent rather than burst-heavy[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Auto-attacks and skill scaling both benefit from the wide attack range[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It performs well in longer fights, especially in PvE[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In general, most players notice a clear upgrade when switching from lower-tier longswords, especially in dungeon boss fights where sustained damage matters more than short bursts.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]How does accuracy and critical hit affect gameplay?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The Splendent Noble Dragon Lord Longsword provides:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Accuracy: 150[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Critical Hit: 50[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In practice, this means fewer missed attacks against higher-level mobs and bosses. Most players find this especially helpful in PvE, where accuracy checks can noticeably affect damage output.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The critical hit value is not extremely high, but it works well when combined with:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Soul Imprint bonuses[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Magic stones[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Class buffs[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Usually, players do not rely on this weapon alone for critical builds, but it supports balanced stat setups well.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Is the PvE Damage Boost important?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Yes, the weapon includes a 5% PvE Damage Boost, which is one of its more practical features.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In general:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]This bonus always applies in PvE situations[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It scales with all damage sources[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It has no conditions or activation requirements[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players value this stat because it improves overall efficiency in grinding and dungeon runs without needing special playstyles.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]How useful is the Block stat for Templars?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The longsword provides 200 Block, which directly supports the Templar’s defensive role.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In real gameplay:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Block helps reduce incoming damage from melee enemies[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It works best when combined with shields and block-focused builds[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It is more noticeable in sustained combat rather than burst situations[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players who tank or semi-tank content find this stat meaningful, especially when fighting multiple mobs or bosses with frequent physical attacks.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]How flexible is the magic stone setup?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]This weapon has 5 Magic Stone Slots, which gives players a lot of customization options.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players usually choose:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Attack or Critical Hit stones for PvE damage[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Accuracy stones if fighting higher-level enemies[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Block or HP stones for defensive builds[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Because there are five slots, players can mix offensive and defensive stats instead of committing fully to one direction.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]What is the Divine Stone Engraving Slot used for?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The weapon includes 1 Divine Stone Engraving Slot. This allows players to add special effects like:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Additional damage procs[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Status effects[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Situational combat bonuses[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In general, players choose divine stones that complement their main activity. PvE-focused players usually prefer consistent damage effects rather than chance-based crowd control.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Is this weapon tradable and easy to manage?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Yes, the Splendent Noble Dragon Lord Longsword is:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Tradable[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Storable[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Enchantable[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Decomposable[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]This makes it very flexible from an inventory and economy perspective. Most players like that they can:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Store it for future use[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Trade it if they upgrade later[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Decompose it for materials if it becomes obsolete[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]From a practical standpoint, this reduces long-term risk when investing resources into it.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]How does enchanting and exceeding affect the weapon?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The weapon supports:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Max Enchant: +20[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Max Exceed: 5[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In practice:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Enchanting provides steady stat increases[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Exceed levels give additional scaling for advanced players[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players usually enchant this weapon to a moderate level first before deciding whether to push it further. Over-investing early is usually not recommended unless it will be used for a long time.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]What is Soul Imprint and why does it matter?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Soul Imprint is one of the most important features of this weapon. When initially imprinted, it grants 6 additional abilities, chosen from a large stat pool.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Possible bonuses include:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Might (81–100)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Precision (81–100)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Attack (32–44)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Accuracy (68–85)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Critical Hit (37–50)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]HP (306–359)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]MP (153–183)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Combat Speed (13.8%–15.9%)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Status Effect Chance (23%–26.5%)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Multi-hit Chance (9.8%–11.3%)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Critical Attack (52–67)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Back Attack (52–67)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Block (57–73)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Weapon Damage Boost (14.9%–17.2%)[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In general, most players reroll Soul Imprint stats to match their build. PvE-focused Templars usually prioritize attack, combat speed, and weapon damage boost.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Where do players usually obtain this weapon?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]The Splendent Noble Dragon Lord Longsword is obtained through Crafting, not direct drops.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In practice, this means:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Gathering materials[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Relying on crafting progression[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Possibly buying crafted versions from other players[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Some players who do not want to invest time into crafting may look for ready-made gear options. You may see phrases likeBuy top-quality Aion 2 items at U4N mentioned in community discussions, but most experienced players still recommend understanding the crafting process so you can judge item value properly.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Is this weapon good for PvP?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]This weapon can work in PvP, but it is not optimized specifically for it.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]In general:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It performs better in PvE than PvP[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It lacks strong PvP-specific bonuses[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It is fine for casual or mixed-content players[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Most players who focus heavily on PvP eventually switch to weapons with more burst or PvP-oriented effects.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Should most players invest in this longsword?[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]For most Elyos Templars, the answer is yes, but with limits.[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Usually:[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It is worth using as a mid-to-late progression weapon[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It should not drain all enhancement resources[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]It works best as a stepping stone to higher-tier gear[/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400] [/size]</h3>
<h3 data-start="156" data-end="225">[size= 14px; font-weight: 400]Players who value balanced stats, stable performance, and flexible customization will generally be satisfied with this weapon.[/size]</h3>
<h3 data-start="156" data-end="225"> </h3>
108.181.255.9
zsxc
ผู้เยี่ยมชม
jklghlsr@gmail.com